Agent Orb
One living shape for a voice assistant: idle, listening, thinking, speaking.
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- Category
- Creative
- Access
- ProPro · unlocked
- Source
- 306 lines · one file
- States
- 6 drawn
The decision inside it
Each state moves differently, not just in a different colour
Someone glancing at it knows the state without a label, and a label is still announced to screen readers when it changes. Every amplitude glides to its new target, so changing state looks like one creature changing its mind. Off screen it stops; reduced motion draws each state still.
When to use it
Use Agent Orb as the face of a voice assistant: one shape that shows idle, listening, thinking and speaking. Drive state from your audio pipeline; pass level for real input volume.
Installation
How you get it
Paste this into Claude Code, Cursor, Codex or any coding agent. It installs the file and uses it as it is, instead of writing a new one.
Use Liro's Agent Orb for this.
Install it: npx shadcn@latest add @liro/agent-orb
(the @liro registry is set up in components.json, with LIRO_KEY in .env.local)
Import it from @/components/ui/agent-orb.
Do not rewrite or restyle it. Pass my data through its props
and keep its built-in states.For the full brief with every prop and the mistakes assistants usually make, use Copy prompt above. Pro components install through the @liro registry with your CLI token: see the Namespaced tab.
Usage
import { AgentOrb, type AgentOrbState } from "@/components/ui/agent-orb";
export function VoiceOrb({ state, level }: { state: AgentOrbState; level?: number }) {
return <AgentOrb state={state} level={level} size={180} />;
}API reference
“Copy prompt” above puts a full brief on your clipboard, install command, dependencies, props, and the mistakes an assistant usually makes with this component.
Props
Read from the component’s own TypeScript interface when the site is built, so this table cannot drift from the file you install.
| Type | Notes | ||
|---|---|---|---|
state | AgentOrbState | No | What the assistant is doing. Default `idle`. |
level | number | No | Audio level, 0 to 1. Generated when left out. |
size | number | No | Diameter of the orb, in px. Default 168. |
colorClassName | string | No | Main colour class, read as `color`. Default blue. |
accentClassName | string | No | Second colour class, read as `color`. Default sky. |
labels | Partial<Record<AgentOrbState, string>> | No | Words announced for each state. |
look | "soft" | "glass" | No | – |
Dependencies
npm packages
clsxframer-motiontailwind-mergeLiro foundations, installed alongside it
liro-themeStates
All of them are drawn by the component. None is left for you to design.
- Idle
- Listening
- Thinking
- Speaking
- Live audio level
- Reduced motion
Accessibility
- Keyboard reachable throughout, in visual order
- Focus trapped in overlays, Escape closes them
- Focus returns to whatever opened it
- Live regions announce what changed, not that something did
- Honours prefers-reduced-motion
Responsive behavior
- Sizes to its container, not the viewport
- Usable from 320px up
- Pointer-based interaction, so trackpad and touch both work
- No hover-only affordances